![]() ![]() Now, these effects are done mimicking actual light physics, resulting in a very high-quality result. Previously, effects such as these were achieved with post-process filtering, which caused artifacts, and degraded the overall quality of the image. No need to do three renders and composite them together. Want to have a front/side/top view in the same render? The lens shader can do it. ![]() Multiple camera angles can be rendered to the same image in one pass. The lens shader gives you full control over what part of the scene is rendered for any part of the image. You can even render the scene as seen from the surface of a mesh. Perspective, orthographic, fisheye, 360 degree panorama. Instead, you can now create any type of camera lens you wish. Renders are no longer limited to the standard perspective camera. The lens shader system is a whole new way of rendering in LightWave3D. 360 degree panorama rendering (one camera).Lens distortion duplicating physically accurate real world lenses or non-existent "imaginary" lenses.This allows for some fantastical effects, such as: New rendering technology renders scenes using arbitrary camera lenses and warps. While not true micro-poly displacement, this method will yield similar results in many cases. ![]() This results in the ability toĭisplace and deform with higher accuracy. As an example, if you are rendering a 640 by 480 image and you sent a sub-pixel value of 4 (aka 16 subs per pixel), then you simply get 16 polygons at max per pixel in the scene. This approach has certain other benefits, such as significantly improved displacement performance, as the mesh is highly optimized. By separating the subdivision for the surface into separate attributes, memory is conserved, as there is only as much subdivision as required by the final output resolution, and the user receives more control over image quality. The user can set separate level of detail settings for shading, shadows and reflection tessellation of the sub-division surface, which are sampled at the sub-pixel level. Adaptive mode is a fixed resolution tessellation filter. Improvements have been made to sub-division surfaces (SDS), and a new mode called adaptive mode.
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